The Project

The Rationale of the Intermedia Project

Multiple devices play an important – not to say dominant-role in education and training. Currently, used devices enable you to learn regardless of location and are flexible in time (if the Internet works). These devices enable the intensive use of multimedia-based and interactive learning and training material. While the technical requirements for mobile and modern learning are given, there is a lack of suitable interactive and multimedia-based learning material. In addition, many trainers in adult education are not sufficiently trained to hold courses using multiple devices or to create the materials or use them sensibly and efficiently. A specific issue is to create classes that can be displayed with all of these devices.
The rationale of the Intermedia project is to give a comprehensive overview of various tools, their implementation in Learning Platform-based courses, and the displaying of the learning content using multiple devices.


Image: Adults attending a Blended Learning course using laptop computers.

This project aims to fill this gap between technical possibilities and the actual use of technical means.


The project serves to exchange experiences and develop digital skills, especially in the multimedia area, within the staff of the participating organisations. Furthermore, the development and use of multimedia and interactive learning materials should be worked out together, brought into context with multiple devices, and developed in comprehensive documentation. A general topic (that runs like a red thread through the project) is the intention to promote Erasmus+ among all citizens and generations, including by offering activities of education and exchanges of experiences to seniors. This is visible in the consortium’s structure representing all areas of European society (for example, the age and the living environment).

Our Multimedia-approach

The term multimedia refers to content and works that can consist of multiple, usually digital, media: Text, photography, graphics, animation, simulations, audio, and video. Multimedia applications consist of a set of information units. Texts, drawings, pieces of music, and videos are presented to a user in a comprehensive way. This package of content will be the base approach to our learning material.

In this project, we investigate the currently available technical tools for producing multimedia content. The prerequisite is that these tools are freely available (or at a minimal cost). This is because many adult education institutions are smaller organizations and do not have the financial means to purchase expensive software.
Similarly, we are exploring the possibility of using free learning platforms for courses that can provide this multimedia and interactive material to learners. We deliberately omit Moodle, as this platform is well-documented, but also requires some technical knowledge.


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